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CHAMPION DRUHÉHO DESETILETÍ

Championem se stal

Peterman

Gratulujeme!
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Bannerlord: poslední 3 Dev Blogy
Hotfix (e1.5.2 - 30/09/2020)Callum
  {STEAM_CLAN_IMAGE}/26623866/2b0adca03425f4ec67b5b612b3615f734d93569e.png Main e1.5.2 Fixed an issue that caused the brother and children of the player to not level up. Fixed a server crash on multiplayer sieges. Fixed sound performance issues on the campaign map. Fixed an issue with black squares appearing in battle missions. Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/zobrazit dev blog na Steamu



Patch Notes e1.5.2Dejan
  {STEAM_CLAN_IMAGE}/26623866/fcbf432bf2a0fbf8535d4466a6d6597cb3324897.png Main e1.5.2 Latest Changes: Fixed an issue with death cam in battles. Previous Beta Hotfixes: 25/09/20 Fixed a problem with animation sampling. Fixed a bug that caused the player to get captured, lose all troops and companions despite a successful battle. Both player and the bandit camp boss were forced to start the duel or battle without a wielded weapon. Now the boss wields the weapon when the dialogue is over and the player holds his weapon in his hands if he had already had one. Removed the dismounting feature from spear blade parts. Dismounting can now only be applied with spear guard pieces. Various problems with companion and lord deaths were resolved. (Parties that lost their party leader in special circumstances should not become stuck. Clan party creation & clan role assignment should not be locked if a companion party leader dies. A number of crashes were handled.) This fix does not resolve the issue in already broken save games. Fixed a crash that occurred if the player failed at romance bartering. Minor improvement in autosave timings. 22/09/20 Fixed a bug that caused new notables to not spawn in some situations. Fixed a bug that made the wrong menu appear if the player selected an aggressive action in a conversation with an army member. Fixed a bug that caused the nameplate of the main party to not appear when starting a new campaign. 17/09/20 Fixed an issue that prevented player-led army parties from recruiting troops. Fixed an issue that caused party icons to disappear after exiting a settlement. Fixed a crash that occurred when entering the smithy in any town. Fixed a crash that occurred when the Trade screen opened. Fixed a crash that occurred if the player kingdom makes peace during a battle simulation. Players will no longer create caravans for the Lord Needs a Tutor quest NPC. Fixed the issue of multiplayer player avatars looking older than their own setting. Fixed a bug that threw the player out if the player was disguised in an enemy town and the player's clan declared war/peace with another faction. Initial Beta Changelog: Singleplayer Crashes Fixed a Save & Load crash that occurred because of armies that were on an invalid navigation mesh after map changes and had the wrong parties attached to them. Fixed a crash that occurred after a rival gang quest battle mission. Fixed a crash that occurred when creating a kingdom during a siege. Fixed a crash that happened when the Company of Trouble issue quest completed. Fixed a crash that happened when a party tried to disband and merge to a neutral city with prisoners that are in a war with the disbanding party's faction, but not in war with the merge city's faction. Fixed a crash that occurred after character creation. Save & Load Fixed a crash that happened during saving. Localisation Chinese localisation updates. Turkish translation updates. Minor text and punctuation fixes. Art Removed old sheep model. Added new sheep model and animations. Fixed lighting issues on one of the Empire Towns (empire_town_h). Fixed gate problem on one of the Aserai Castles (aserai_town_b). Tree size corrections were made (flora_tree_high_004). Minor texture improvement on harness Saddle of Aeneas. Added new Battanian chainmail armour (battanian_chainmail_armor_03). UI Improved Select Ruler, Policy, Make Peace, Declare War and Expel Clan decision panels in kingdom decision popup. Fixed some localisation issues. Added new crafting material icons to inventory. Battles and Sieges Fixed an issue on siege tower connection to Khuzait castle walls. Improvement on some of the Battania villages. Fixed a bug that caused sieges to continue in the background if a player became a prisoner during the siege. Character Development System Entering the character creator window with V key is enabled again but hair and beard options are kept limited to few basic ones. Hairs and beards can be changed using the barber NPC. Fixed missing perk description parts in Non-English languages. Clan and Party Disabled infertility chance and instead introduced a reduced pregnancy probability with every additional child. Fixed a bug that caused a governor companion to disappear from the governed city. Armies Fixed a bug that allowed players to pay 0 influence while asking lords to join their army through the dialogue option. Kingdoms and Diplomacy Fixed a bug that caused a settlement claimant decision to be proposed for enemy kingdoms. Fixed a bug with clearing old diplomatic states when joining a kingdom. Settlement Actions (Town, Village, Castle and Hideout) Fixed a bug that caused alley gang leaders to start the conversation with the wrong dialogue after the second phase of the fight. Quests & Issues Notable Wants Daughter Found quest: Companions will get more scouting experience when completing this quest. Quest rewards (relation changes, Renown changes) won't scale with issue difficulty. Quest effects (quest giver power, town security) won't scale with issue difficulty. While searching for the daughter, the player's scouting skill amount will affect the quest. If players activate Rival Gang Leader quest and wait for the quest battle in the quest settlement, they will be directed to a new menu when the battle is ready. Fixed a bug that caused the Lord Needs Horses quest to end immediately after starting it. Fixed a bug that caused the Family Feud quest to fail after a successful persuasion. Conversations & Encounters Fixed a bug that allowed players to move and control the camera freely in a multi-agent conversation. Other Training field ranged agents were not shooting to entity targets. This was fixed. A mounted trainee was added to the training field. An option to disable map notifications was added Party speed now updates as soon as the day ends. This should resolve issues with the night’s movement penalty not being applied properly. Not being able to talk to prisoners between cell bars is fixed. Modding tool fixes in preparation of the eventual release. Automatic nav mesh generation improvements for the modding tools. Multiplayer Map Related Mp_siege_map_007_battania Added a new asset to breach the wall. Small bug fixes. Other - Miscellaneous One-handed throwing axes can now be used as melee weapons. (Default button: "X") Fixed a physics bug that occurred while riding a horse over a ladder that is on the ground. Both Crashes Ranged weapon calculation could cause an application crash. This was fixed. Dropped equipment from dead agents could cause a crash related to weapon calculation specifics. This was fixed. Performance The format of streaming textures was changed. This improves texture streaming speed and reduces hard disk size of the game by 10GB. Combat Mount and dismount animations and timings updated. Other Pushed mounts used to push back against agents to restore their original position. They now no longer do this and remain at their new positions. Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/zobrazit dev blog na Steamu



Beta Patch Notes e1.5.3Dejan
  {STEAM_CLAN_IMAGE}/26623866/d8ca3dc5e9fb5f9beaf21d3e205057896e777731.png Beta e1.5.3 Singleplayer Crashes Fixed a crash that occurred when entering a smithy in any town. Fixed a crash that occurred in the inventory while moving items with the drag function. Fixed a crash that occurred when players conquered one of the Scout Enemy Garrison Quest Settlements while having the quest active. Fixed a crash that occurred when leaving a kingdom during a siege event. Fixed a crash that happened when players tried to become a vassal while they were in an army. Fixed a hideout crash that occurred when players attacked an empty hideout. It should no longer be possible to attack empty hideouts now. Fixed a crash that occurred when peace was declared during simulations. Fixed a crash that occurred due to the main storyline mentor characters dying. Fixed a crash that occurred after the rival gang leader quest mission. Fixed a crash that occurred after marriage barter if the marriage partner was in an army. Fixed a crash that occurred in the “Find hideout” main storyline quest. Fixed a crash that occurred when the player died. Fixed a crash that occurred in some save files when attacking a neutral party and starting a war with their faction. Fixed crashes/bugs that occurred when a non player hero died in battle and bugs related with his/her disbanding party. Fixed a crash that occurred during passive usage of weapons (couch lancing & spear bracing). Fixed a crash that occurred due to the brother character not appearing after save & load. Save & Load Fixed the issue "Could Not Create Save data" for players with unicode PC username. All deleted/removed/changed items from .xml's will become "Trash" items. (Some old saves that used crafting were crashing because they tried to load deleted items. This should be resolved now.). Localisation Minor text fixes and localization updates. Chinese localisation updates. Simplified chinese translation file row fix. Art Improvements on khuzait_village_b and khuzait_village_c. Various visual bug fixes on some scenes. Added new workshop wall scene props. Updated cloth patterns and some mesh details for two battanian chainmail armors. Improvements on several Empire building models. UI Fixed an issue in the army management screen that occurred while closing the popup if the player's influence was below 0. Fixed a bug that caused the nameplate of the main party to not appear when starting a new campaign. Battles and Sieges Fixed a bug which crashed the game when the player transfered troops to custom formations in battle and then gave formation orders. A minor position calculation error in the formation AI was fixed. Cavalry aiming had some errors on hills, which resulted in cavalry not hitting the enemy at all. This was fixed. Fixed attacker's formation and boundary issues on sturgia_town_b. Fixed certain weapons that were stuck to dead agents and were randomly disappearing. Fixed an issue with death cam in battles. Character Development System Added 18 combat-related archery skill perks. This completes the archery skill perk tree. Added 19 combat-related crossbow skill perks. This completes the crossbow skill perk tree. Added stewardship experience gain for heroes that have been assigned as governors. Opening Face Generator screen with 'V' is re-enabled in the main map. But the hair and beard options are limited to a few simple ones. For haircuts, the Barber NPC can be visited at any town center. Fixed a bug that caused a change of the epic perk under Smithing. Clan and Party Fixed a bug that allowed marriage to be proposed for dead heroes. Fixed a bug that caused newly assigned governors to not to appear in the settlement menu. Kingdoms and Diplomacy Fixed a bug that caused prisoners to become neutral yet remain captive in some situations after the AI that besieged a castle that held the prisoners made peace with the owner. Settlement Actions (Town, Village, Castle and Hideout) Fixed a bug that caused settlement tooltips to display the number of ransomed prisoners incorrectly. Fixed a bug that caused the wrong menu to appear after the player selected an aggressive action in the conversation with an army member. Quests & Issues New quest "The Art of The Deal" added. New quest “Lady's Knight Out” added. Fixed a bug that led to the bandit party in a caravan ambush quest to stay stationary after battle. Disabled dying chance for Radagos and brother. Added a 30 years time limit to the first phase of the storyline. Fixed a bug where Radagos' hideout could not be created properly. Fixed issues that caused Radagos to be dead in his hideout or other bandit bosses to appear. Fixed a bug that caused the player's death to cancel the Neretzes' Folly quest. Added scaling influence costs for the Lord Solutions of the quests “Lady's Knight Out”, “Overpriced Raw Materials” and “Extortion by a Robber Knight”. “Nearby Bandit Base” quest can now be taken only from villages. Some text and dialogue improvements for "Army Needs Supplies" quest. If a player is waiting inside the “Army of Poachers” quest settlement, the quest menu will be opened automatically when poachers arrive at the village. Fixed a bug that caused the “Deliver the Herd” quest to become impossible to complete. Conversations & Encounters Added a few new dialogues and comments for guards and other NPCs. If a player is waiting in a village and the village gets raided by someone, the player will be directed to an encounter menu which allows them to join the raid - either by helping the village or helping the attackers. Other There was a visual bug showing butter in inventories as unavailable while players were within settlements. Butter is once again allowed within cities. Steppe Marauders and Raiders are now assigned as Horse Archers. Rhomphalias now use "Bent Razor Head" as their blade. Khan's Guard units now have an additional set of arrows instead of their one-handed mace. Ridged Short Gladius Blade (Battania_blade_2) can not be used as a two handed sword anymore. The blade itself was too short as the name implies. Blunt Arrows have issues with inconsistent damage. It won’t be possible to purchase them for the time being. Infantry can now dismount mounted enemies with hooked guarded spears. Battanian Oathsworn and Picked Warrior are the troops with this feature. Spear Guards with Dismount feature are: Double Huge Hooks With Fur Covering, Double Hooks, Weighted Long Thorns, Singular Hook Wing, Double Hook Wings and Double Thorn Wings. You can now use new heroes for custom battles. Heroes with couch lances, long bows and more are available for your custom battles. Disabled wounded character animations in inappropriate situations. Added cheat commands to change settlement loyalty, security, militia and prosperity. When entering a village, your companions now use battle outfits instead of civilian outfits. Fixed a bug which made hideouts belong to the player faction. Improved crash logging for the dump system. Fixed a bug that caused some settlements' security value to be NaN. Lords hall character agent spawning algorithm improvements. The settlement's owner will spawn on the throne but if the kingdom's ruler is inside the settlement, the ruler will override it. Multiplayer Design & Balance Fixed a bug where inaccuracy for shooting/throwing wasn’t applied on horseback. Reduced the maximum inaccuracy for throwing weapons. Adjusted the movement inaccuracy for archers and made it more consistent between MP and SP. Map Related Visual improvements all around on the new skirmish scene, Port at Omor. Atmosphere was changed, because it was hard to see Aserai troops on the scene. Bug fixes for physics issues and problems with getting stuck. Echerion Blocked the gallery (but not stairs) of flag C. Added railings to stairs at C to indicate where they can be jumped off from. Made stairs faster to traverse for cavalry and infantry. Some small detail work. Baravenos Encirclement Added a new breach to the G flag. Overhauled the G Flag. Moved a lot of defender spawns. Added some new destructible wooden structures. Made some of the current structures destructible. Adjustments to lighting. Some detail work (replaced old trees, improved terrain for low settings, physics fixes etc.). Other - Miscellaneous Fixed some troops appearing too old. Auto team selection button will put the player into the team with a low amount of players. Both Crashes Fixed a crash that occurred after changing the graphics settings. Animations Missing camel rider falling animations added. Combat Fixed a bug that caused battering rams to not deliver damage. Fixed a bug that stopped range indicators on siege weapons from moving. Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/zobrazit dev blog na Steamu



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Od ohlášení to trvalo pouhopouhých 7 let, 186 dní a 11 hodin, ale konečně jsme se dočkali!

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27/04/2020 18:43
ne

15/04/2020 00:31
Navrhuji jít na team deathmatch v Bannerlordu a dát si tam duely na nového champióna. astarwarsduel1

13/04/2020 19:42
ten siege v singlu je moc ... v zimě mi odešla jedna RAMka a jsem ted na 8GB, takže 1000 jednotek na bojišti a mám tak 10fps Angry ale nebudu to snižovat, taky se podívám po upgradu HW Grin

12/04/2020 13:24
Záleží, jaký post máš na mysli? phpbbsmi_38

07/04/2020 21:02
asi

06/04/2020 22:55
zmizol mi post alebo co sa stalo?

06/04/2020 00:17
Neboj i s novým HW bude siege v singlu občas krásná prezentace Grin

05/04/2020 13:50
@Kuchra jj, parkrat jsi me sundal Grin

03/04/2020 22:05
Tak nový hardware objednán Metal, na moji současný bramboře to je spíš powerpointová prezentace Grin.

03/04/2020 15:43
Tristan: byl jsi se mnou na serveru? Grin jako docela to s bráchou Aichichim krájíme no Grin

The 7 best couriers in PC games
   One Off The List is our weekly list feature. Is there something you think doesn’t deserve to be on this list? Comment with your reasons why, and next week it may be struck off. Death Stranding , the walking simulator about the sad Deliveroo man, is finally out on PC, allowing thousands of keyboard clackers to decode the complex metaphors embedded within such characters as “Mama”, a woman with a baby, and “Heartman”, a man with a pacemaker, played here by an aging ...zobrazit celý dev blog
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