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Bannerlord: poslední 3 Dev Blogy
Hotfix (e1.5.6) & Beta Hotfix (e1.5.7 - 21/01/21)Callum
  {STEAM_CLAN_IMAGE}/26623866/b260b5e5d1a9ab4499ef2b3a5cf259efd86e76d0.png Main e1.5.6 Singleplayer Fixed a crash related to trade penalties that were occurring when engaging looters. Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments. Fixed the issue with the sorting feature not working as intended. Multiplayer Combat Changes All non-throwable spears can now be braced. Troop Changes Aserai Skirmisher Troop Count value increased from 18 to 19. Tribal Warrior Troop Count value increased from 22 to 23. Guard Troop Count value decreased from 16 to 15. Archer Troop Count value increased from 15 to 17. Battania Savage Troop Count value decreased from 18 to 16. Empire Menavlion Infantry Troop Count value decreased from 16 to 15. Archer Militia Troop Count value increased from 15 to 16. Khuzait Steppe Bow Troop Count value increased from 15 to 17. Vlandia Voulgier Troop Count value decreased from 17 to 16. Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/ Beta e1.5.7 Singleplayer Fixed a crash related to trade penalties that were occurring when engaging looters. (Also in e1.5.6 hotfix.) Swapped the Athletics and Riding skill ratings of the Sea Raider Chief troop. Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments. (Also in e1.5.6 hotfix.) Fixed the issue with the sorting feature not working as intended. (also in 1.5.6) Fixed an issue that made young adults naked in civilian missions and the encyclopaedia. Please note that this fix only works on new campaigns. Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended. Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/zobrazit dev blog na Steamu



Hotfix (e1.5.6) & Beta Hotfix (e1.5.7 - 18/01/21)Callum
  {STEAM_CLAN_IMAGE}/26623866/98ab7dcefc5f1caa06f63b883e678d5ba14485fa.png Main e1.5.6 Singleplayer Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters. Fixed a crash that occurred after the declaration of war in the Spy Among Us quest. Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks. Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase. Fixed discrepancies towards body armour weights. Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk. Fixed misspelt settlement names on the campaign map. Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended. Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly. Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage. Fixed an issue with the heir menu not opening if the main hero dies while laying siege. Added one-click orders to F4 through F9 keys. Players can now give: F4 - Toggle Fire F5 - Toggle Mount F6 - Toggle AI F7 - Face Direction F8 - Shield Wall F9 - Line Formation orders Multiplayer Fixed a UI crash that occurred when logging in or out. Fixed various spots that let troops fall through in the Ebereth Hillfort Captain Mode map. Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat. Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage. Combat Changes Spears used on foot now deal damage earlier. Thrust attacks now hit for perfect damage earlier. Weapon Changes New Weapon: Highland Noble Two-Handed Sword (Fian) Swing Speed: 91 Damage: 99 Length: 105 Empire Polearm (Palatine Guard) Swing Speed: 76 Damage: 103 Length: 163 Aserai Mace Swing Speed value decreased from 94 to 89. Aserai Heavy Mace Swing Speed value decreased from 87 to 86. Southern Pike (Aserai): Thrust Speed value increased from 89 to 91. Damage value increased from 39 to 44. Battania Mace Swing Speed value decreased from 97 to 91. Highland Two-Handed Sword (Fian): Swing Speed value decreased from 96 to 88. Damage value decreased from 103 to 93. Highland Pike (Battania) Thrust Speed value increased from 88 to 89. Damage value increased from 36 to 40. Empire Mace Swing Speed value decreased from 92 to 87. Empire Heavy Mace Swing Speed value decreased from 88 to 87. Khuzait Heavy Mace Swing Speed value decreased from 88 to 87. Eastern Pike (Khuzait) Thrust Speed value increased from 89 to 91. Damage value increased from 38 to 42. Sturgia Mace Swing Speed value decreased from 92 to 88. Vlandian Mace Swing Speed value decreased from 96 to 91. Awl Pike (Vlandia) Thrust Speed value increased from 91 to 92. Damage value increased from 37 to 41. Light Crossbow Damage value decreased from 70 to 65. Crossbow Damage value decreased from 85 to 78. Arbalest Damage value decreased from 95 to 90. Troop Changes Aserai Skirmisher Speed value increased from 82 to 83. Troop Count increased from 17 to 18. Tribal Warrior Speed value increased from 78 to 79. Troop Count increased from 21 to 22. Battania Clan Warrior Speed value increased from 81 to 82. Savage Speed value increased from 83 to 84. Wildling Speed value increased from 82 to 83. Fian Replaced Falx Perk with Better Sword Perk. Grants Highland Noble Two Handed Sword. Empire Recruit Speed value increased from 82 to 83. Legionary Speed value increased from 77 to 78. Palatine Guard Replaced Menavlion Perk with Polearm Perk. Grants Empire Polearm. Khuzait Rabble Speed value increased from 80 to 81. Spear Infantry Speed value increased from 78 to 79. Sturgia Warrior Speed value increased from 78 to 79. Troop Count decreased from 20 to 19. Brigand Speed value increased from 82 to 83. Berserker Speed value increased from 82 to 83. Troop Count decreased from 17 to 16. Varyag Speed value increased from 77 to 78. Vlandia Peasant Levy Speed value increased from 81 to 82. Sergeant Speed value increased from 77 to 78. Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/ Beta e1.5.7 Singleplayer Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters. (Also in e1.5.6 hotfix.) Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly. (Also in e1.5.6 hotfix.) Fixed discrepancies towards body armour weights. (Also in e1.5.6 hotfix.) Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk. (Also in e1.5.6 hotfix.) Fixed misspelt settlement names on the campaign map. (Also in e1.5.6 hotfix.) Fixed some campaign map performance problems. Fixed an issue that blocked borrowed quest troops from the Train Troops Issue Quest from entering hideouts. Fixed an issue that made a barter impossible to complete while offering to marry a noble. Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase. (Also in e1.5.6 hotfix.) Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks. (Also in e1.5.6 hotfix.) Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended. (Also in e1.5.6 hotfix.) Fixed a crash that occurred after the declaration of war in the Spy Among Us quest. (Also in e1.5.6 hotfix.) Fixed an issue that caused morale gain in battles after a successful hit with a weapon for non-player characters. Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage. (Also in e1.5.6 hotfix.) Fixed spring of gold perk effect and capped to a maximum of 1000 gold per day. Increased the chance for players to experience defensive sieges by adjusting the total power inside of settlement where the player is located to 70% of its actual value when assessed by NPC parties Fixed an issue with fief tariffs being given as a cumulative. Fixed an issue during the loading phase that resulted in crafted items appearing in tournaments and not being removed from towns. Fixed an issue with stuttering while the campaign map time is in fast forward mode. Fixed an issue with the player's siblings being shown as naked and in wrong education stage. Fixed an issue with the heir menu not opening if the main hero dies while laying siege. (Also in e1.5.6 hotfix.) Added one-click orders to F4 through F9 keys. Players can now give: (Also in e1.5.6 hotfix.) F4 - Toggle Fire F5 - Toggle Mount F6 - Toggle AI F7 - Face Direction F8 - Shield Wall F9 - Line Formation orders Multiplayer Fixed a crash that occurred while launching multiplayer. Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat. (Also in e1.5.6 hotfix.) Fixed a UI crash that occurred when logging in or out. (Also in e1.5.6 hotfix.) Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage. (Also in e1.5.6 hotfix.) Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/zobrazit dev blog na Steamu



Patch Notes e1.5.6Callum
  {STEAM_CLAN_IMAGE}/26623866/162809f93c189e93bdda6b19b459dc4cfaae2ff9.png Main e1.5.6 Latest Changes: Singleplayer Oathsworn now has more athleticism skills than riding. Replaced one-handed and two-handed weapon skills for the Imperial Veteran Archer. Fixed the case of some longbows having Vlandian cultures set on them. They are now Battanian Bows. There were two Southern Noble Helmets. One of them is renamed to "Southern Crowned Lord Helmet". Fixed an issue that caused some beard types to clip through closed helmets. Fixed the problem of some character creation choices having weapons that could not be used with civilian equipment. Fixed a crash that occurred when the player died during the defence of a siege while in charge of a formation that was previously controlled by the AI. Fixed an issue that caused players to be stuck in photo mode when it was opened in arenas. Fixed an issue that caused the scoreboard to not show up while pressing the scoreboard key. Fixed an issue that caused weapons to be dropped on pressing Dpad down while the order menu was open. Fixed an issue that caused a crash while trying to open the quest screen. Fixed an issue that caused the UI to disappear when a transfer order was given in the deployment stage. Fixed a crash that occurred when the player started a conversation with melee trainers. Fixed an issue where the mercenary soldiers would cost more than the shown amount. Fixed a crash that occurred due to marrying your daughter to a hero. Fixed a crash that occurred due to invalid items in towns. Fixed wrong text showing when ransoming enemy lords. Minor bug fixes for Medicine and Leadership skills. If construction is 0 due to low loyalty, the construction completion time will be "Never" in Town Management. Fixed a crash that occurred while creating a new rebel clan's banner. Did some improvements related to the rebellion clan destruction algorithm. Fixed a crash that occurred while adding gold to a hero if the hero had more than 2147483647 gold. Fixed a bug where the player gained charm experience after a rebellion started. Fixed a Company of Trouble quest crash that occurred when successfully persuading a lord that was in the same army with the player. Added quest giver name in the Landlord Need Manual Labor quest dialogues. Fixed a bug that caused kingdom leaders to become an army member when the player asked them through a dialogue. Fixed a bug that caused the daily project bonus to be 0 on the settlement management menu. Fixed a crash that was caused by corrupted save files because of some unfinished raids. Fixed a bug that caused the player to gain trade XP when storing items in towns. Fixed a memory leak issue. Fixed a crash which occurred when the New Campaign button was clicked. Fixed a crash that occurred while the “Lady's Knight Out” quest was active and the quest giver left her settlement. Fixed a crash that occurred when the main hero asked for the “Lady's Knight Out” quest while the quest giver was outside of her settlement. Fixed a crash that occurred after heir selection if the husband/wife had been selected as heir and he/she had been in a fugitive state. Fixed a crash that occurred when the “Conspiracy Base of Operations” quest was activated but there was no suitable hideout for the quest. Fixed a bug that allowed declaring of war on a neutral clan. Fixed a bug that caused the dead lords to thank us after helping them on the battlefield. Deleting the “offered amount” text in the barter screen no longer crashes the game. "Agent without head in photo mode" bug has been fixed. Multiplayer Added the winter version of Isle of Deriad. Temporarily disabled a performance optimization due to the disconnects it caused from the MP Lobby. It will be enabled again once the issue is resolved. Fixed some perk icons. Adjusted all horses charge damage. Slightly increased charge damage for light cavalry horses Slightly decreased charge damage for heavy cavalry horses This is to make bumps/knock down more consistent between the classes. Added 8 new Horses. Added 2 new Lances. Changed the weights of all “Stronger Shield” perks to be the same weight as the default shields. Reverted the recent friendly fire change in Siege game mode. We found a crash that might relate to this change and we want to investigate further. Troop Changes - follow the link to see the full list of changes. Initial Beta Changelog: Singleplayer Crashes Fixed a crash that occurred when clicking on a militia or caravan's portrait in the settlement overlay menu. Fixed a crash that occurred when unlocking perks. Fixed a crash that occurred when the main hero spoke with a disbanding party. Fixed a crash that occurred while executing prisoners. Fixed a crash that occurred in conversation with Radagos while “Rescue Your Family” quest was active. Fixed a crash that occurred when dead notables still had caravans. Fixed a crash that occurred when changing the culture of a character during character creation. Fixed a crash that occurred by crafting pieces that were missing from the game files. Fixed a crash that occurred due to the “Beast Whisperer” perk when the game tried to give a mount to a party. Fixed a rendering crash that occurred when entering a hideout. Fixed two crashes that occurred after the player cleared an alley. Fixed a crash that occurred when a companion was solving the "Help With Outlaws" issue. Fixed a bug that caused a crash after the player gained a fief by bartering. Performance Did a refactor to make the ItemRoster system faster and more stable. Reduced spikes during tableau generation for characters in UI. Performance improvements for crafting dagger pieces. Performance improvements for Vlandia village houses. Performance improvements for Khuzait houses. Localisation Minor text updates. Turkish localisation updates. Art 14 new villages were added. 26 new battle terrains were added. Added new Sturgia Light Armour. Added new Highland Scale Over Mail Armour. Added some variety to existing shoulder armour pieces. Added new flax plantation and vineyard models for the campaign map. Various weapon improvements and fixed some bugs on weapons. Fixed direction issues on some seax knives. Fixed Bearded Axe’s handle issue. Training Ground (Tutorial Scene): Fixed a tree coming out of a house. Missing texture issue fixed for the dungeon in Revyl. Northern Light Harness skinning problems fixed. Various village improvements, fixed some bugs in villages. Visual improvements for Battania arena models. Fixed incorrect snow rendering on the outer mesh of the world map. Animations Fixed a bug that caused the player's companions to play villager animations. Campaign Map Changed village lore to match new locations and changed the production of some villages. Fixed a bug that spawned the main hero in an unplayable area after heir selection. Fixed a minor campaign camera issue in which the camera got stuck on high terrain when moving to a location automatically. UI Changes Settlement Nameplate Events Whenever a player gets in the viewing range of a settlement, they can see if there is a tournament or an issue available in that settlement without visiting it. Menu Shortcuts Now players can use shortcuts to take actions in the panel they're currently in. For example, Change tabs with Q-E(LB-RB), Take/Dismiss all with Z-C(LT-RT), Recruit all with Z(LT) etc. The game menu on the campaign map is now hideable. It will auto-open if there are any changes in the game menu. Removed "need to be in the same party" requirement for the character developer. You’ll now be able to grant perks to clan members without moving them to your party. Added a new option in “Gameplay Options” to control which order type to use (Radial or Bar). Saved game categories will now be sorted by their most recent save time. The most recently saved category will be on top. Personal kill feed skull will now show up white (instead of red) if the hit agent is unconscious. Added "Time of Day" selection to Custom Battle screen. Added equipment icons to custom battle heroes so players can examine them before the battle. Scoreboard after the battle (rewards section) now also lists lords that have fallen in the battle. Added variation to troops' types and faces in map conversation. No more same-face looters. Center time image (on map bar) has been turned into a button that resets the camera to a default position on click. Added colour to equipment in character portraits in the settlement overlay and used the correct equipment. These overlays will now vary more and be more colourful. Hovering over a hero's health on the party screen now gives detailed info about their health. Players can now “Copy and Paste” their weapon designs in Crafting with CTRL+C and CTRL+V. Added detail to the load game caution popup to convey which modules are new, which modules are missing and which modules' versions are different. Added error popup to the “Save/Load” screen that displays if the load action is unsuccessful. Changed "Talk" and "Quick Talk" to "Visit" and "Talk" in the character popup. Quick talk button is now disabled during the tutorial stage. Fixes Fixed a bug that caused lords in map conversations to smirk easily and in illogical situations (wounded). Fixed a bug in tournaments that caused killfeed to show wrong colours for player's and their team's kills. Fixed a bug that caused duplicate heroes to show up in the clan encyclopedia page. Fixed a bug that caused a crash on barter Auto-Offer. Fixed a bug that displayed wrong values for the "Casualties Inflicted" column in Kingdom Diplomacy tab. Fixed a bug that caused the close popup button to not be clickable in Inventory item preview. Fixed a bug that caused banners of enemies in the clan encyclopedia page to show up incorrectly. Fixed a bug that caused texts in the escape menu not to be localized after language changes. Fixed a bug that caused modifiers for items to be removed on party screen resets. Fixed a bug that caused prisoner heroes to not be transferable. Fixed a bug that caused wrong wounded troop values to be shown in settlement tooltips. Fixed a bug that caused "gold change" text to disappear after a dialogue in the party screen. Fixed a bug that caused the settlement overlay banner to not change on settlement owner change while the player is in town. Fixed a bug that caused conversation partners to show up in the wrong equipment in quick talk. Fixed a bug that caused localization of the tutorial panels and training field objectives to not change after a language change. Fixed a bug that caused localization of the settlement nameplate names to not change after a language change. Fixed a bug that caused beards of some 21-year-old heroes to disappear from their portraits. Fixed a bug that caused incorrect weapon tier values to be shown for multiple piece weapons. Fixed a bug that caused bandit cultures to be shown on the hero list page filters. Fixed a bug that caused wrong disabled reason text to be shown in the crafting screen. Made further changes on the head armours that some troops are using for readability and coherence purposes. The Highland Plaid Dress is now The Highland Peasant Dress. The Highland Peasant Dress is now The Highland Plaid Dress. Fixed a bug that caused the display of the deserting troops count to be wrong. Fixed a bug that caused encyclopedia text to be wrong for dead female empire characters. Fixed showing wrong companion names for clan roles in dialogues with our companions. Battles and Sieges Photo Mode Implementation Photo mode functionality and interface was added to the singleplayer. Improved accuracy with ranged weapons while mounted. Target locking is implemented. Players can now lock their camera to an enemy with the middle mouse key by default. Base bow values have been changed to tune both the AI behaviour and the player experience. Fixed weapon skill-related damage being reported as perk related damage in combat. Mounted units can now get a morale penalty due to casualties within their own formation. Fixed a bug which prevented reloading of crossbows while mounted. This could have happened when the player was holding the movement buttons (while attempting a reload) or when the horse was standing still. A two-way dependency caused the position calculation to constantly change, causing formation AI defending a position to endlessly fidget about. This has been fixed. Character Development System Added weapon knockdown mechanics. "Show of Strength" perk from the two-handed tree and "Hard Knock" perk from the polearm tree should now work properly. Added two-handed arrow deflection mechanics. "Arrow Deflection" perk from the two-handed tree should now let heroes deflect arrows and bolts while blocking with a two-handed sword. Added 9 combat-related roguery perks. Added 1 combat-related stewardship perks. Added 5 combat-related medicine perks. Added 6 different perk effects related to prisoner recruitment update which are now available to all NPC lords alongside the player. Added missing Veterinarian primary effect 30% chance per day to recover a lame horse. Changed Fortitude Tonic primary effect Increase the hitpoints of other heroes in your party by 10. Updated Veterans' Respect perk secondary effect You are able to convert bandits into regular troops. Hostile actions against caravans and villagers (Force them to give supplies, taking them prisoner, attacking them) now give Roguery experience. Recruiting bandits now gives Roguery experience. Fixed a bug that caused the player to lose most of his/her weight after the first day of the game. Fixed various community reported perk problems. Clan and Party Added a passive relations bonus when a companion or family member is left in a town or a castle, the main hero will gain relation with the nobles and notables in that town or castle with a success chance. This chance increases with the "Charm" skill. Additionally, when the companion or the family member gains relation, they will also gain some experience according to the importance of the hero whose relation was improved with (importance level: kingdom leader > clan leader > notable). The prisoner recruitment process has been changed completely. Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity. Recruiting bandits carries a culture penalty. NPC lords can now recruit prisoners. Marrying off clan members is now possible. From now on, family members can be used for issues' alternative solutions. Fixed a bug that caused companions to teleport when they were left in a settlement. Changed the “Price of Loyalty” perk effect to be seen when the perk belongs to the Quartermaster of the party as well. Fixed a bug that caused heroes to heal immediately. Fixed a bug that prevented children of Calradia from spawning when they became 18 years old. Fixed a bug that didn't allow the player to pick his/her child as their heir and also didn't allow children to have a party after becoming 18 years old. Fixed a bug that made the player’s family members stuck in the player’s settlements as prisoners. Fixed the “party speed not getting updated” bug after leaving an army. Kingdoms and Diplomacy Rebellion feature added. Loyalty and security is affected by many things. A town being recently captured, starvation, mismatch of ruling clans culture and settlements culture, raided villages, governor skill perks, a strong garrison, kingdom policies etc. If Loyalty of a town drops below 25, Town starts to generate more militia. This militia represents armed and angry people of the settlement, thus as loyalty drops further less of them will join the defence in case of a siege. Once the growing militia feels stronger than the garrison, and if loyalty is below 15, rebellion occurs. The new rebellion clan will try to defend themselves while trying to establish their legitimacy. In 30 days time, they will form a legitimate clan and can start initiating diplomacy to join existing kingdoms. Rebellion clans are always on bad terms with their oppressor's. If the settlement owner's culture and settlement's culture are the same, the rebellion clan will have a bad relation with all the factions that share that culture. If the settlement owner’s culture and settlement’s culture are different, the rebellion clan will have a bad relation with all the factions that share the owner’s culture but will have a good relation with all the factions that share the settlement’s culture. Done a major work on keeping all kingdoms on the campaign map for a longer time. Now kingdoms make more comebacks even though they lost several towns. The map is now also more balanced during the late game and usually, all kingdoms have several towns. There was money inflation in the game, the money of all kingdoms was always increasing. This has been fixed. Players were making a profit when they declared war and made peace afterwards. This has been fixed. Kingdoms now usually want money for making peace with a weak player/player kingdom. Additionally, if the player breaks truce now his clan's aggressiveness increases and it will be a bit harder / more expensive to make new peace. The player now also loses relation with the rival king if he breaks the truce. Ensured all clans have at least one fief and that medium-tier clans have enough income. Ensured that each clan has two more adults than the number of parties for their tier (nP + 2). Players will get relation and renown bonuses after donating enemy prisoners to settlements. Ensured minor faction nobles have weapon skills. Ensured only kingdoms are shown in the kingdom diplomacy screen. Fixed a bug that led to AI clans to propose decisions even if they didn’t have enough influence. Fixed a bug that prevented minor faction heroes and notables from having traits and skills. Fixed a bug that caused some prisoners to not be released after peace declarations. Familial relations of the clan Fen Caernacht have been fixed. Fixed a bug that caused eliminated clans to retain settlement ownership. Economy and Trade Reduced the weight of Long padded robe, Layered Robe and Highland Cloth. Fixed the bug caused by the perk effect on barter. Crafting Added console commands to unlock all crafting pieces and add crafting materials. Fixed the issue of crafted items appearing as a tournament prize. Settlement Actions (Town, Village, Castle and Hideout) The number of notables was constantly decreasing. This has been fixed. The number of notables in towns and villages is now also related to the prosperity value of town and hearth value of village. Fixed the wrong display of gold earned in arena practise fights. Fixed the cinematic camera being spawned inside the player character during hideout cinematic transition. Fixed a bug that let towns have tournaments during a siege. Fixed the penalty miscalculation of the mounted training course. Barbers are now visible while pressing the "ALT" key in towns. Fixed a few issues related to getting renown and relation after helping villages in raid map events. Fixed a bug that caused NPC's to walk fast in civilian scenes. Quests & Issues Main storyline quest "Destroy Raiders" has been implemented. Two new conspiracy quests named "Disrupt Supply Lines" and "Conspiracy Base of Operations" added to the game. Added a new quest - Village needs tools. Fixed a bug that failed the "Escort Caravan Quest" when the main hero helped the caravan. Headman Needs Grain Quest reward removed. Amount of requested goods increased. Increased relation bonus/reward given upon completion. "Borrowed Troops" are removed from the player's party if "Train Troops for X" quest fails with a timeout. When "Train Troops for X" is resolved, all "Borrowed Troops" turn into regular...zobrazit dev blog na Steamu



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Od ohlášení to trvalo pouhopouhých 7 let, 186 dní a 11 hodin, ale konečně jsme se dočkali!

Moraváci do zbraně!

... bohužel je venku pouze 𝛼-verze a stále nejsou dedikované servery pro tréninky
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03/01/2021 17:02
duel2

15/12/2020 10:02
question

27/04/2020 18:43
ne

15/04/2020 00:31
Navrhuji jít na team deathmatch v Bannerlordu a dát si tam duely na nového champióna. astarwarsduel1

13/04/2020 19:42
ten siege v singlu je moc ... v zimě mi odešla jedna RAMka a jsem ted na 8GB, takže 1000 jednotek na bojišti a mám tak 10fps Angry ale nebudu to snižovat, taky se podívám po upgradu HW Grin

12/04/2020 13:24
Záleží, jaký post máš na mysli? phpbbsmi_38

07/04/2020 21:02
asi

06/04/2020 22:55
zmizol mi post alebo co sa stalo?

06/04/2020 00:17
Neboj i s novým HW bude siege v singlu občas krásná prezentace Grin

05/04/2020 13:50
@Kuchra jj, parkrat jsi me sundal Grin

Halloween Sale 2020!
  {STEAM_CLAN_IMAGE}/33089344/ae311c865ab59d4de0a778158b82c40c3edd2810.jpg The Halloween Sale is here for this weekend only, so don't miss your chance to get Mount & Blade II: Bannerlord at 10% off, or complete your Mount & Blade collection with a massive 60% discount on all previous titles! https://store.steampowered.com/app/261550/Mount__Blade_II_Bannerlord/ https://store.steampowered.com/app/48700/Mount__Blade_Warband/ https://store.steampowered.com/app/321300/Mount__Blade_Warband__Viking_Conqu...zobrazit celý dev blog
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Moravian Warriors

Lord_Peter, Conan, Harleqes, WildWolf, Kai, Fildas, Haman, Krizek, Kore, Kuchra, Pepa168...


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Moravian Warriors


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